dimanche 17 janvier 2010

Duke Nukem Forever - Bottles To The Ground


Released : 25/05/2009
Gameplay Type : Single Player
Requires : Duke Nukem 3D 1.4+, EDuke32
Includes : new music, new sounds, new .con files
Reviews for this map :
- MSDN (94%)
A new city map I released in May last year, before encountering hardware problems that took me out of mapping for a little while (getting involved in many things in life in general didn't help, either). It's pretty much in the same vein as my former level 'Happy Hangover' design-wise ; gameplay-wise it's much less linear though, in a way that borrows inspiration from the notorious Roch maps. I think my style in this one is more subtle than in its predecessor, which contributes a lot to the atmosphere - a lot of players seemed to like it, so I don't think you will be let down. Storyline is that Duke has run out of beer and needs to explore the city to find some, encountering the usual bad guys on the way. The ending comes a bit abruptly because it was supposed to be the first in a series of maps (the same way Happy Hangover was), but I don't think I will ever get to make a sequel. Be sure to try the different difficulty levels too, for interesting gameplay variations, and enjoy the numerous private jokes and easter eggs scattered throughout the whole thing. Should take you about 30 minutes to complete.

lundi 11 mai 2009

The AMC Pleaser


Released : 02/26/2009
Gameplay type : Single Player, Coop, Dukematch
Requires : Duke Nukem 3D 1.4+
Includes : new music
Reviews for this map :
- Duke Nukem Repository (91%)
- MSDN (91%)

A nice city map I worked on with Maarten van Oostrum (whom I had already worked with on Roch Island). Basically, I originally started it just for kicks to give 3DRealms-styled mapping a try (my usual style being more detailed, yet less solid than the original levels by 3DRealms, I thought I could only learn from such an experience) - I built the first room and part of the first street, then ditched it and it all fell into oblivion for a couple of weeks. That's when I ended up sending it to Maarten, telling him that he could have it if he ever felt like adding something to it. He eventually sent it back to me a couple of days later with a few extra locations he had added, and we ended up sending each other the map back and forth for about three weeks, adding a little something to it everytime, until it got to the point where we had a fully playable, functional and releasable map in our hands. Duke community 'troll' MetHunter and Maarten's brother Merlijn (author of the Red map series) also got to see the map during its progression and regularly gave us some precious feedback, which helped tons. Basically Maarten built a rough outline of the main street and the sewer system, and I did the rest of the work (polishing / trimming / retexturing the streets, all the other indoor areas, the unreachable places around the map, the gameplay etc.). I have to say I'm pretty stoked on the results - it's probably my most professional-looking map ever, with all those clean-looking, well-shaded areas all connected to each other somehow, all the overlapping sectors, and a layout that makes sense, just like in the original game. It's certainly not my most detailed work, but it still looks very good and most importantly I find it very solid gameplay-wise. For the record, this map also caused some controversy amongst the Duke community because it was originally released under another name which was an innocent little stab at a certain AMC member known for preferring 3DRealms-styled maps to more detailed levels, who happened to take it as an offense and threatened to have the map banned if the name wasn't changed. What has happened of the caustic, cynical humor the whole Duke Nukem franchise was originally built on after all those years ?

Click to download (90,95 KB)

dimanche 23 novembre 2008

Happy Hangover

Released : 12/28/2008
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.4+, JonoF / EDuke32
Includes : new music
Reviews for this map :
- MSDN (94%)

My latest map to date, with probably some of the best design I've ever put together, a nice realistic atmosphere and a consistent gameplay throughout. Quoted from the authoring template because I don't feel like typing it all over again : 'this map is probably going to feel taken out of context because it's intended to be the second level of an episode I'm working on, hence the uncommon starting place and the quite abrupt ending - it's part of a series, and since I haven't released neither the prequels nor the sequels yet, it's probably going to feel incomplete to you, so sorry for that (but the map itself is, obviously, 100% finished). Basically here's the background story : it's saturday night and Duke has had a tough week, so he decides to grant himself a few days of R&R (would his boss really be in position to complain ? how many times has Duke saved the Earth before, after all ?), and figures that he might as well go have a couple of chill drinks downtown while he's at it. Since his car has been recently stolen he hops on the bus but as he arrives downtown it turns out that the place has been taken over by aliens. But Duke is only slightly pissed because after all, he sure as hell won't let some bottom-feeding, scum-sucking algae eaters ruin his well-deserved break, and reckons it would make for a good personal challenge to save the world again... drunk. Why not, Japanese people can play the Super Mario World theme song on the piano blindfolded after all... so let's get the job done. So yeah you know the deal, city map blah blah blah at night blah blah, with a couple of cool extra features though (I won't spoil !) and a bunch of secret places and easter eggs (look out for them ! final episode pack will include a list of all the easter eggs and inside jokes in every single map, but go find them yourself in the meantime). Hope you enjoy, best of wishes really (and it's that time of the year too, don't I rule like, like, for real !).'
So yeah, enjoy.
Click to download (230,61 KB)

samedi 16 août 2008

Overtime

Released : 04/03/2004
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.3d+
Includes : new .art files, new music
Reviews for this map :
- Duke Nukem Repository (94%)
- MSDN (93%)

This one is probably one of my best maps - it's a pretty old one already, I made it back in the days when I was strictly working with the original 1.3d textures (even though I added a few textures from the notorious 'Duke It Out In DC' episode this time around), but for once this doesn't make the level feel any poorer at all - it actually gives it a style and feel that's closer to those of the original levels by 3D Realms, with a lot more detailing thrown in. There is a lot of cool spritework everywhere (my first serious attempts at it), nothing feels empty, and that office building where you start and those sewers are probably some of the coolest things I've ever built. The supermarket looks solid too, and you even have an underground 'high-tech-themed' base to explore so it's all good when it comes to variety. Basically the back story (which results in a storyline you have to follow throughout your play) is that you get an e-mail from your boss (General Hayes) who gives you the mission to prevent the aliens from getting their hands on the new explosive the Earth Defense Forces were working on in their secret underground labs located under the supermarket accross the street. He will keep sending you e-mails throughout the whole level, unfortunately you will be too slow to prevent the aliens from getting their hands on the new weapon so you will end up having to kill them all and nuke the supermarket. I meant to come up with the most stupid and absurd storyline ever for a Duke map - I think I succeeded. Basically this is a giant, long key-run coupled with a mission you have to complete, you will have to look around for some switches as well... Be sure to check your e-mails regularly too. Gameplay-wise plenty of monsters are to be encountered, a bunch of goodies to be picked up as well which makes for some epic firefights in open places such as the parking lots or the supermarket, and narrower indoor locations such as warehouses and much more. The map has some puzzles too but they're pretty straightforward for the most part. Hope you enjoy !

Click to download (653,15 KB)

Downtown Ride


Released : 03/20/2004
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.3d+
Includes : -
Reviews for this map :
- Duke Nukem Repository (92%)
- MSDN (86%)

So basically this is one of the first maps I made after getting Internet access for the first time - all the ones I had made prior to that one had been built with no knowledge at all of the stuff that had been released on the www ever since the release of the game back in 1996. I had never heard of the Roch maps before and would tend to think that I was bloody damn good at Duke mapping... Then I played all those maps that were new for me, and it totally blew me away. So I thought I would try to make a map that would be just as detailed, and ended up making this one. It's based on a real world place in my city (Blois, France), with some modifications of course. Back story is that you're driving home back from a party on some alcoholized saturday night and end up having an accident with a cop car full of... Pigcops. Then you realize that the city has been taken over by aliens (or is it just your buzzed mind ?...) and that you will have to do some cleaning-up before you steal a car to drive back home for the rest of the night. Design-wise this level is much better than all the maps I had previously released back then - even though I never meant to make it look Roch-inspired at all except for the cars (at which I failed miserably), I guess that's how it ended up looking, since I put a lot of effort into detailing the whole thing to make it look as realistic as possible (I even remember taking pics of the real place and working out the design from them), and Roch maps are known to look like realistic cities. I would even say that the design is above average in general if it weren't for some of those indoor locations who are really cramped (the map as a whole feels like it was built at a small scale, but it only gets annoying indoors). But as a whole it still looks clean and good. Gameplay-wise the map is a bunch of fun as well - it's a reasonably short one (pretty much as lengthy as some of the original 3D Realms levels, E1L1 'Hollywood Holocaust' or E1L2 'Red Light District' would be a good comparison), but you never get bored of it, the puzzles are pretty straightforward as well, basically it's a short key-run, and you will have to find a couple of switches as well. The fights aren't that tough, you will especially encounter Liztroops, Pigcops and some Lizmen, as well as a few Commanders near the end and one mid-level Battlelord. I've actually been thinking of remaking this map for a while to make it even better, get rid of the cramped locations (as well as the horrible sky texture...) and add even more detail, which is something I will probably end up doing one of those days. Take a gander meanwhile ! Not my best map by far, yet still a very solid and fun one, I still like it a lot after all these years.

Click to download (55,88 KB)

My old, very first maps

Since I have released a lot of my old Duke maps on DN-R but don't really find that they are worth that much attention anymore, I thought I would combine them all in one bigger article, rather than making an individual post for each that would distract from the other quality maps I have on here. So yeah, basically this post is for anyone interested in or even just curious about my earliest work - don't expect anything too great from the map themselves, they can be a fun gaming experience, but can in no way be compared to the quality of the maps that have been released over the past years - mine included. Have fun learning about them.
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Clérey

Released : 08/07/2002
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.3d+
Includes : new music
Reviews for this map :
- Duke Nukem Repository (88%)

My very, very first 'decent' level. As you can probably guess it's not that good at all - texturing and shading are for the most part awful, design is very basic and square, and even though some of the features could have been interesting (like the moving boat at the end) they weren't done well enough to actually contribute to the map. The setting is the one of a suburban / rural-ish town that's been taken over by the aliens as usual, for some reason, and you need to find your way out. The gameplay is pretty harsh as well, considering the lack of health and shotgun ammo in the beginning, it's still completely possible to make it, but will probably be a good challenge even to the most talented Dukers. Also some of the indoor areas are way too cramped - a bad habit I only managed to get rid of a few years and several releases later - and the level involves some backtracking as well. So the map itself isn't too brillant, but it can still be a good challenge for all you die-hard Dukers out there. Also don't bother launching the included .bat file or installing the included .con files, since they are modified 1/3d .cons and don't even contribute to anything in game - it was just my old-school way to play levels before I got the Internet and all those modern ports were released. Just play the map the way you are used to play your user maps.

Click to download (67,05 KB)
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Notre-Dame des Aydes

Released : 08/17/2002
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.3d+
Includes : new music
Reviews for this map :
- Duke Nukem Repository (91%)

My second 'decent' level ever. Funnily enough this one is pretty long and only took me 10 days to build, even though it's a fairly long one to play through. Once again the design is basic and square, but at least it's somewhat clean. Gameplay is much better in this one than it was in Clérey, however it's still hard - you won't find much ammo or health in the beginning, while you will have to fight hordes of monsters right away, including tough ones like Commanders (in tight rooms and hallways) and Octabrains. But it's far from impossible to make it through - let's just call it a good challenge. This level takes place in a school, even though it probably won't look like it much. You will have to explore several buildings in order to find keys and be granted access to the further parts of the level. Some secret places to be found, and some earthquakes to be expected as well. Not the most technical map out there in terms of design, but it's still a fun one. I guess. Once again, don't mind the included .con files and .bat file, please load the map as normal.

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Tours - Rives Du Cher

Released : 12/25/2002
Gameplay type : Single Player
Requires : Duke Nukem 1.3d+
Includes : new music
Reviews for this map :
- Duke Nukem Repository (91%)
- MSDN (82%)

Another very old map of mine. Once again a city-themed level, still with the same design flaws as pretty much every 'beginner' map out there : poor / repetitive texture choices, cramped areas, and square design. My style was already starting to become more detailed though (see the indoor locations). This one is your basic level set around a city block, you will visit a few apartment blocks and that's pretty much it - the first two thirds of the map take place in one big multistory building (stories linked to each other with teleporters), but there's some pretty open space outside (which makes for some nice firefights), as well as a few more locations and features. The gameplay is pretty straightforward, just try not to get lost in that first building and you should make it through the level pretty easily. It's a long one, and it really has a lot of rooms to explore, most of them are optional yet still contain some extra ammo / health as well as a few bad guys here and there. If you like city-themed key runs and exploring buildings then you might like this one, sort of, even though the design isn't always up to par, it's still a solid play. Oh and once again : forget about the included .bat and .con files (don't even install them).

Click to download (106,31 KB)
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Dark Side of the Moon

Released : 02/23/2003
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.3d+
Includes : new music
Reviews for this map :
- Duke Nukem Repository (87%)

My first (and only ever) attempt at a space map. I had little to no solid Build experience back then and space maps usually take a lot of it if you want the results to stand out - I guess this tells a lot about the quality of this one. Well, it's not that bad - the design is clean and even though it's far from being heavily detailed (in terms of architecture, texture picks and spritework), as a whole it looks alright. But some of the locations don't even really make sense at all (several space stations linked together with teleporting elevators ?) and as a whole it's just too simplistic. Some of the rooms feel a bit too empty and most of the walls are flat, while they shouldn't have been, it's a common thing in space / high-tech maps (and even city maps nowadays) to add a few sloped sectors here and there and some lightning tricks to make it all look better - there's none of this in Dark Side of the Moon. Another regrettable flaw is the length of the map - it's a very easy one (for a change) and any experienced Duker will make it through in a couple of minutes with a killcount of 100%. And there's not even one secret place. Fortunately the gameplay itself is alright, so just look at it as a short, first romp through a simplistic yet clean-looking space station, and take the fun where it's at, I guess. What I stated about the included .con and .bat files for the other maps also apply to this one - don't install them.

Click to download (56,69 KB)
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Mega-CGR

Released : 02/28/2003
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.3d+
Includes : new music
Reviews for this map :
- Duke Nukem Repository (90%)

Much in the same vein as the previous maps in this article, this one is fun to play yet has quite a lot of design flaws - the first street could have used tons of extra work, and simplistic texture picks and pieces of architecture are all over the place, resulting in an overall nasty look that definitely takes some of the playing pleasure away, but not all of it - despite the lack of aesthetical appeal the level itself is still enjoyable, the gameplay is neither too easy or too hard, you get to explore a McDonald's (remember - no Atomic Edition textures : no Duke Burgers) and a quite large cinema complex with several rooms full of alien heads to rip off and necks to shit down. So it's still a pretty fun one, just don't expect any kind of eye-candy whatsoever and quite a lot of plain textures and you should be fine. One of my maps I dislike the most though (along with Dark Side of the Moon), solely because of how poor it looks. But maybe you will have fun with it, regardless. Once again - don't install the .con and .bat files included in the .zip file.

Click to download (75,76 KB)
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That's all for my old maps. I guess Anarchy City 1 and Downtown Ride could be regarded as some of my older work too - but I don't mind much if those get stand-alone articles, really, since they are less of a waste of your precious time. Hopefully you will still have fun with all that old stuff regardless of how ancient it is. And remember, always be... 'ready for action' !

Anarchy City


Released : 04/14/2003
Gameplay type : Single Player
Requires : Duke Nukem 3D 1.3d+
Includes : new .art files, new .con files, new music
Reviews for this map :
- MSDN (87%)

Now that one is an oldie - and probably one of my first somewhat decent maps as well. It's a standard suburban city map, with a basic, square design, and some new art (from the popular 'Duke It Out In DC' episode). For some reason I think I still like the feel of this level a lot - probably thanks to the red sky and the original 1.3d textures that give the map a style that's closer to the OG 3D Realms style in terms of atmosphere, than the style I developed later over the years. So despite its couple of design flaws, it's still a fun Duke experience, not to mention that the gameplay is alright too - you will be in for some good fights against the original 1.3d enemies, as well as some new ones (Pigcops shooting grenades and rockets). You will visit a garden, a church, a bank, a school, a sewer system and several buildings, including one you can blow up. Nothing you've never seen before, but still a decent, pretty solid play - and that's all a Duker needs.

or, if you use DN3D 1.4 and higher,
(doesn't take advantage of the new textures, but uses modified Atomic Edition .con files instead of modified 1.3d ones)